> roblox_studio

Roblox Studio for Kids & Teens

Learn real coding by building and publishing an actual playable Roblox game.

Ages 8–16 Project-based Live 1-on-1

Roblox Studio turns coding practice into something kids already love: building a game they can actually play and share. Our full path runs 64 live, 1-on-1 lessons — from first building tools in Studio all the way to a fully monetized, multiplayer game with save data, smart enemy AI, and a published commercial launch — organized into 8 progressive phases, each ending in a hands-on project. Families can also start with a smaller package (4, 8, 16, or 32 lessons) and continue the path at their own pace.

THE FULL 64-LESSON PATH

Roblox Studio curriculum: 8 phases, from first build to commercial launch

Every phase ends with a hands-on project. Tap a phase to see every lesson.

Phase 1: Studio Foundations & World BuildingLessons 1–8
  • Introduction: Templates, Parts, Toolbox, & Publishing
  • Terrain, Models, Lighting & Particle Effects
  • 3D Solid Modeling (Union/Negate) & Publishing to Toolbox
  • NPC Creation, Rigging (R6/R15), & Custom Clothing
  • NPC Animation & Keyframing
  • Physical Constraints (Hinges, Springs, & Ropes)
  • Designing Responsive UI (ScreenGui, Frames, & Scaled Buttons)

🏆 Project 1 — an interactive map and showcase environment

Phase 2: Core Luau Scripting MechanicsLessons 9–16
  • Introduction to Lua, the Output Window, & Variables
  • Control Flow (if/then/else) & Object Properties
  • Functions, Parameters, & the Touched Event
  • Objects & Instance Creation (Instance.new)
  • Lua Loops (while, for) & Vector Math (Vector3, CFrame)
  • Player Interaction & Modifying Humanoid Stats
  • Script Debugging & Error Handling

🏆 Project 2 — a scripted obstacle & hazard adventure game

Phase 3: Multiplayer Systems & CombatLessons 17–24
  • Leaderboard System (leaderstats & ServerScriptService)
  • Shop Creation Using GUI & In-Game Currency
  • Dynamic Lamps Using Tinkercad Meshes & ClickDetectors
  • Health & Lava/Poison Damage Systems
  • Fighting Effects & Attacking Powers (Particle Hitboxes)
  • NPC Battles, AI Pathfinding, & Reward Drops
  • Remote Events (Client-Server Network Communication)

🏆 Project 3 — a multiplayer arena game with shops & waves

Phase 4: Advanced Data Persistence & Player DataLessons 25–32
  • Introduction to DataStoreService (Saving & Loading Data)
  • Data Safety: pcall Error Handling & Retry Logic
  • Saving Complex Tables (Inventories, Settings, & Stats)
  • Auto-Saving Systems & BindToClose (Preventing Data Loss)
  • Session Locking (Preventing Duplication Exploits)
  • Ordered DataStores (Global Player Leaderboards)
  • Intermediate Production Frameworks (Intro to ProfileService)

🏆 Project 4 — a persistent inventory & save system showcase

Phase 5: Physics, Spatial Queries, & Intelligent AILessons 33–40
  • Raycasting Fundamentals (Laser Sights & Bullet Tracing)
  • Spatial Queries (GetPartsInPart & GetPartBoundsInRadius)
  • PathfindingService Basics (Creating Waypoints)
  • Advanced Pathfinding (Obstacle Avoidance & Jump Triggers)
  • State Machine AI (Idle, Patrol, Chase, & Attack States)
  • Custom Camera Control (Over-the-Shoulder & Isometric Views)
  • Advanced User Input (UserInputService & Context Action Service)

🏆 Project 5 — a smart enemy dungeon crawler

Phase 6: Object-Oriented Programming & Clean CodeLessons 41–48
  • ModuleScripts Fundamentals & require() Scope
  • Object-Oriented Programming: Metatables & __index
  • OOP: Creating Custom Classes & Objects in Luau
  • Custom Inventory Systems Built with OOP
  • Custom Weapon Framework Using OOP & Classes
  • Client-Side Prediction & Server Verification (Anti-Cheat Coding)
  • UI Polish with TweenService (Smooth Animations & Pop-ups)

🏆 Project 6 — an OOP-driven modular weapon framework

Phase 7: Game Economy, Monetization, & AudioLessons 49–56
  • MarketplaceService: Gamepasses & Custom Abilities
  • Developer Products (Consumables, Currency Top-Ups, & Purchase Prompts)
  • Premium Payouts & Engagement Monetization
  • Dynamic Sound Design (Sound Groups, 3D Audio, & Reverb)
  • Dynamic HUD Data Binding (Syncing UI with Live Game Events)
  • Badges & Achievement Systems (BadgeService)
  • Custom Notification & Pop-Up Systems

🏆 Project 7 — a fully monetized economy & shop prototype

Phase 8: Optimization & Production ReleaseLessons 57–64
  • Server Optimization (Memory Leaks, Object Pooling, & Garbage Collection)
  • Client Optimization (LOD, StreamingEnabled, & Performance Debugging)
  • Custom Matchmaking & Teleportation (TeleportService)
  • Cross-Device Scaling (PC, Console, Mobile, & VR Compatibility)
  • Game Analytics & Tracking Player Engagement Metrics
  • Soft Launch & Playtesting Mechanics (Gathering Player Feedback)
  • Game Polish (VFX, Lighting Pass, Sound Mixing, & Final Bug Fixes)

🏆 Final Capstone Project — a full commercial game launch on Roblox

WHO IT'S FOR

Is Roblox Studio right for your child?

Kids who already enjoy playing Roblox and want to learn how games are actually built and coded, not just played.

Book a Free Roblox Studio Trial Lesson →
QUESTIONS PARENTS ASK

Roblox Studio FAQ

Does my child need a Roblox account?

Yes, a free Roblox account is needed to use Roblox Studio — we'll guide you through setup if needed.

Is this just playing Roblox, or real coding?

It's real coding. Kids learn and write actual Luau scripts — from basic variables all the way to OOP, DataStoreService, and AI pathfinding — to control what happens in their game. It isn't limited to pre-built templates.

Will my child be able to publish their game?

Yes — the course is project-based and builds toward a playable, publishable game at the end of every phase, culminating in a full commercial-style game launch on Roblox.

Does my child have to complete all 64 lessons?

No. You can book any package size (4, 8, 16, 32, or the full 64) and continue at your own pace — the 64-lesson path is the complete journey from Studio basics to a monetized, multiplayer game, but plenty of students stop earlier once they've met their goals.

My child already scripts in Roblox — can they skip ahead?

Yes. The trial lesson doubles as a level check, and the teacher can start your child at the right phase — whether that's basic scripting, multiplayer systems, or advanced OOP and AI — instead of from Lesson 1.

Is the trial lesson for Roblox Studio free?

Yes — 100% free, no credit card required, and no obligation to continue afterward.

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